Where is candidate induction bioshock




















By the time Jack arrives, the section is inaccessible and almost certainly flooded. The bulkhead is buckled and water is pouring in flooding the lower landing. There are two more canisters of napalm down there, but as Jack walks down, a Leadhead Splicer, who was playing dead underwater, emerges and attacks. The eastern work area on the second floor has the audio diary Protecting Little Ones , a Steel-Tip Bolt , more auto rounds, and other assorted loot.

The Western one has the Protector Smell audio diary, but not much else. The only thing else of note is the Gene Bank and audio diary Mistakes in the control room and the El Ammo Bandito in the hall.

The next step would be Candidate Conversion, where the Big Daddies are placed into a large yellow chemical vat, to have their final modifications applied. Tenenbaum had assumed the boots would be here, but only the gloves are present.

The audio diary Missing Boots points Jack in the right direction. There is a safe in the room; it contains two Screws , seven Antipersonnel Auto Rounds, and three Kerosenes. A grenade launcher turret and a Machine Gun turret guard the safe and the other equipment in the place.

Some machine gun rounds and a U-Invent are also present. A scientist barricaded himself behind a wall of Trap Bolts , but eventually died within his stronghold. The Crossbow and bolts he used are still beside him. BioShock Wiki Explore. There's Something in the Sea Industrial Revolution. Explore Wikis Community Central. Register Don't have an account? Failsafe Armored Escorts. Edit source History Talk 7. At this point, you will be tasked with finding three pheromone samples around the facility.

The first one can be found in Room 5 around the area where the Big Daddy was found. From where you entered this location, if you head straight ahead, it is the first door on your left. The second sample can be found by heading straight ahead from where you entered the area. You should notice a door across from a vending machine. If you head inside this door, there will be a security camera, so hack it.

Head behind the security camera to find an apparition sequence, as well as a desk at the back of the room.

This is yet another tonic that is a more effective version of its predecessor. Exit this room now, and head to your right to go up the stairs that lead to the Main Hall. Take a left as soon as you reach the top of the stairs to find the third pheromone sample directly ahead of you on a desk. Turn around now to find the door that exits to the Main Hall.

Upon entering this door, there will be a security camera just above your head, so hack it. Now head through this door into the actual Main Hall. Head to the right towards Optimized Eugenics, and kill the splicer with the hacked security bot. Directly to the right of the entrance to Optimized Eugenics is a door covered in ice. Now head into either entrance of Optimized Eugenics. I went into the right entrance.

After you are allowed to go through the second door, there will be a security camera directly in front of you, so hack it.

The first door on your right will be Live Subject Testing, so enter it. Head to the back of the room to enter Candidate Induction. At this point, you should notice a Big Daddy, so have him call the Little Sister, kill him, and deal with her. This is a more efficient version of the first tonic and gives you four fewer alarm tiles when hacking.

You also probably noticed the Voicebox Modification Machine on the far right side of the room upon entering it. Use it to change your voice to that of a Big Daddy's. You will be ambushed by splicers upon doing so, so kill them, and exit back into the main hallway of Optimized Eugenics. The next door on your right upon heading down the hallway will lead to Plasmid Prototyping.

On the left side of the room will be a turret, so hack it. Exit this room, and head down the hallway to Eugenic Analysis. There are turrets on either side of this room upon entering, so hack both of them. Head through the east doors of the room and down the hall. Note that the corpses at the end of the hall aren't actually corpses. Kill the splicers, and head through into the Little Wonders Educational Facility.

Head through the door and down the tunnel, but crouch before you go into the next room. Once you get in, look at the windows to your right - there's two turrets and a splicer who will all be shooting at you as soon as you show your head. Stay crouched, shoot out one of the windows, and lob in a couple of grenades with your launcher to clear out the room you should probably make sure there's no big daddy in the room before doing this.

Once everything's dead, hop up on the table and crawl through the window to enter the facility. Head through the door and into the main area of the Little Wonders Educational Facility. The pheromones you need are scattered throughout this level - I'll mention where you can find them below.

Inside you'll find a Skinner machine used to condition the little sisters to avoid humans in favor of big daddies - press the button with the human picture and you'll get a shock.

Press the button with the big daddy picture and you'll get a reward. These are apparently the dorms the little sisters lived in while they were being conditioned. Be sure to check out the posters on the walls.

You'll also find some loot. There are a couple of doors with shorted out switches that I've been unable to get in to - if you figure out how to open these doors please let me know. Head to the east end of the area. Stock up at the vending machine if you need anything, and then head through the door.

Zap and hack the camera and head on in. If you head into the little room to your left you'll see a ghost cutscene. This will trigger a couple of splicers walking into the room - let the security camera deal with them.

Head back out to the main area, and then go up the stairs back by the entrance. This'll lead to a balcony area with two branches. Watch out for splicers. When you get everything, head to the west wall - stock up at the vending machine, and then head through the door.

When you come out of the door there will be a security camera directly above your head. Zap it and hack it. Head through the tunnel and out the door, and kill the splicer. You're now on the balcony above the main atrium area, where you entered the level. In the alcove to your left is an RPG turret - zap it and hack it. In the alcove to the left of the turret you'll find a Gatherer's Garden machine. The door in the alcove to your right is frosted shut - melt it with your Incinerate plasmid and head on in.

Inside you'll find some loot, and inside the trash can with the paintings leaning against it is an audio-diary Changing Employers. This is where you get the modification which makes you sound like a big daddy. Head through one of the doors into Optimized Eugenics. The doors will slam shut, locking you in briefly to "decontaminate" you, and then let you in. If you head through the east door, watch out for the security camera on the right wall just past the entrance.

On a console on the north wall of the area is an audio-diary Marketing Gold. Inside you'll find two turrets - zap and hack them both, and let them kill the splicers. Behind the turrets is a safe and your very last weapon upgrade machine.



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